One very helpful concept I learned
while reading through chapter seven was how it explained the difference between
types of software. The most important software I learned about were standard
software application and open source software. Standard software is mainly the
type of software used on a daily basis by many individuals. For instance, it is
used by accountants for tax preparation software to teachers for Microsoft
office to create PowerPoint for different school subjects. Open Source software is different from
standard software because this software gives public access allowing
individuals to modify or change it to their benefit and cannot charge if other
people use it. Standard software typically does not allow this and mainly make
user agree to their terms and conditions instead which will not allow anyone,
but the creator to change or modify the program.
Another topic I found really
interesting was building, creating and inventing software. From my perspective
I believe this is a great way to engage the student in creating new software
after all they are the future generation.
Two examples of these software tools are kid pik and google earth, kid
pik allows students to create slideshows which, in essence, allows the student
to be creative with their own unique slides. Google earth is a software that
allows a person to pinpoint a location and allowing them to see a vivid picture
of it as well. For instance with google earth if students had a project about
Egypt kids would be able to get an image within seconds.
The last topic that dragged my
attention was computer games as a learning resource. This topic however I believe has a different
perspective from other individuals depending on whither one is a digital native
or digital immigrant. Some individuals
believe that computer learning games are just a distraction and useless because
they believe that regardless it is just a game with no good outcome. They
believe these games overall have negative effects such as lower social
interactive skill and lower fluent reading, writing and thinking skills. Other individuals, on the other hand, believe
that these games have positive impacts and, in essence, create a more fun
engaging way for students to learn. I
personally agree that computer learning games have positive impacts on students
because these students are digital natives and are constantly using technology
so by not allowing them to use this helpful resource we are giving them a
disadvantage that will eventually affect them in a negative way.
Resources:
Maloy, R., O'Loughlin, R., Edwards, S., & Woolf, B.
(2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA:
Pearson Education Inc.
Rios Moreno, P. (October 04, 2015) Technology created with Wordle
www.wordle.com
Rios Moreno, P. (October 04, 2015) Technology created with Wordle
www.wordle.com
Great Wordle (great color scheme and font to really make the text 'pop') and enjoyed your thoughtful reflections - sounds like you got to contemplate on a number of issues. :) Definitely keep KidPix and Google Earth in your toolbox for teaching - they are both great resources.
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